Thursday, November 17, 2011

Orpheum Theater



In May 2011 I started working at the Orpheum Theater in Hancock, MI. It is a old vaudeville theatre that has been renovated and now hosts live music. Initially it used a Yamaha O1V96 digital board, but that soon was replaced by a 48 channel Allen and Heath board.

In addition to running front of house for many of the shows here I also help maintain the system and help book and promote some of the bands that come through here.

The house of the theatre.
Another angle of the stage.




The Allen and Heath board.


Jazz Backstage in the Rozsa





This semester I, along with Spencer Karlovits, was able to record the Jazz Backstage in the Rozsa concert. The concert was much more intimate thanks to the location and the mood was great. There were some issues the first night of the concert, but the second night went smoothly.

For mic placement, most instruments were close miked with the exception of the brass section which were recorded with a stereo pair of Blue Mouse, which you can see in the bottom left picture.



Tutorial Videos

Right now I am currently working on creating 6 tutorial videos along with Tim DeYoung that explain basic aspects of audio software.

The six subjects are:

Logic Basics
Sculpture
Flex Time
Reason
Melodyne
Sink Drive

Fly Covered Candy










In the spring of 2011 I recorded a friends band called Fly Covered Candy they had been playing together a long time and the songwriter was graduating so they wanted to record some of their songs before he left.

So late on a couple of weekends we came in and took over the second floor or the Rozsa Center and set up to record. To try and get as much isolation as possible the guitar and bass amplifiers were spread out through the building, but they were all playing in the same room listening to the mix on headphones. It was decided to overdub the vocals so we wouldn't have to worry about putting the singer in an entirely separate room.


This set up created reasonable isolation, and once the band got use to it created some good takes of their songs.

After the band recorded all the songs and they were roughly mixed the singer was brought in and over two days he overdubbed his vocals. As a spur of the moment decision sometimes the lead guitarist and songwriter would double some of the vocal parts.

Everything was recorded and mixed in Pro Tools.


The rhythm guitarist's amp was put in an
isolation booth.
The lead guitarist's amp was placed in
the hallway.
       
The drummer was placed in the room with all of the
band members.
Another view of the band room, where they recorded.
The bass amp was put in the instrument
room, and was also DI'd.

Ultimate Audio Book System Design



The system design for Ultimate Audio Book was centered around the idea of immersing the audience in the story. To accomplish this we drew up a system design that would surround the audience, and take advantage of our large black box theatre. Shown below is the initial idea and notes, the large rectangles are the seating units, and it is hard to see but the dashed square is the area where the actors would primarily be in for the plays. The speakers in the middle would be hung in the catwalks.



To take advantage of the catwalks that act as a second floor in our black box theatre four more speakers were added, also more speakers were added behind where the actors would be, and the speaker pair that was in front of the seating unit were removed. the location of the sub (QSC on the first draft) was moved and a second one was added to balance the room and help fill the room with low end if the sound designs needed it. The second draft is shown below, the 5x500 speakers are the ones in the catwalks, and the vox speakers are still hung from the catwalks and point at each seating unit.




The final draft of the system added speakers in the seating units, except the seating unit where the sound board and equipment is located, which only had one speaker added. These additional speakers allowed sounds to be placed in seating units when it is needed. The final draft is shown below.



The show used the Yamaha O1V96 digital console and the Eventide Eclipse for vocal effects.

The signal flow is shown below



This system allows the sound to come from anywhere the theatre, sounds can come from above the audience, all around the audience, or from a single location letting the audience feel as though they are in the story world.


This system design received the Certificate of Merit, and won the KCACTF Theatre Craft Showcase.



Real Sounds Project

Tim DeYoung and the Laban (Real Sounds Project) by rjgoddar

This was a composition where the idea behind it was to not use any instruments, only sounds that came from the real world. The semester before this I broke a lot of plates, bowls, and a few ceramic pots.

For this composition I used only the glass bowls and some commentary that happened to be picked up by the microphone, and the second half uses only only the sounds of ceramic pots.

The Sound Machine

 


This was a radio drama based on the short story, "The Sound Machine" by Roald Dahl. It was
co-produced by Colin Doerr-Newton and I. We directed, recorded, sound designed, and mixed the entire project.

For sound designing he primarily worked on the "real world" environment, and I focused on when the sound machine was turned on, but we both shared our ideas on what each should be.

When Klausner (the main character) turns on the sound machine he is supposed to hear things that humans normally don't hear, such as plants screaming in pain. To create this unreal soundscape I used Logic's Sculpture modeling synth, and Logic's Flex Time. The flower's screams and the tree's screams are actually based off of the same sound, but the flower's screams are played back fast to pitch it up and the tree's scream is played back extremely slow to pitch it down.

Sculpture Project

The Left One (Sculpture Project) by rjgoddar

This was a project that I did for a class where the idea was to compose something entirely through Logic's Sculpture modeling synth.

This was entirely done through Sculpture, there isn't any other plugin, just some automation.

Friday, October 21, 2011

The Fisherman and His Wife




The Fisherman and his Wife by rjgoddar


This was a sound design I did for a short play called The Fisherman and his Wife, based off of a Brothers Grimm fairy tale. In this play a Fisherman catches a magic fish who grants him any wish he wants, and when he tells his wife about this she makes him wish for more and more extravagant things until the fish gets fed up and undos all of the wishes. The composition was done by ChloƩ Laban, and I set up the QLab that we both used.

This play features two basic scenes, the home of the Fisherman and his Wife, and the sea where the Fisherman talks to the Fish. Each time the fisherman keeps wishing for higher and higher statuses, so each time he goes home the scene has to change to reflect it being more and more opulent. Each time he returns to the sea though it becomes darker and a thunderstorm moves in.

In three of the scenes the wife throws dishes at the husband to encourage him to go back to the flounder, for these sound effects I bought glass, porcelain, and ceramic pots and recorded smashing them against the floor. These sound effects were cued so that it would sound like the actor was actually throwing the dishes, and the sound of the crash would come from the where a plate would actually crash. So if the actor threw a plate directly at the center of the audience, there is a speaker there that would play the crash.

One of the main goals for the Ultimate Audio Book was to have the audience feel like they are inside the story world. With this goal there were 21 speakers placed throughout a black box theatre, which allowed each sound effect to appear to be coming from anywhere in the space, so the audience would be immersed in the soundscape. In addition to the speaker placement the audience was apart of the play, one of the actor's would have conversations with people before the play started and that conversation would be added into that night's sound design so that when there is supposed to be a crowd of people you can kind of hear conversations that you saw recorded that very night. During the play when the Fisherman would head back to sea the audience would make wave motions with their hands to simulate the sea, and if the Fisherman forgot what his wife was supposed to ask the Flounder he would ask a nearby audience member for help.

I was awarded the Kennedy Center Certificate of Merit for my sound design, and ChloƩ and I also presented this at KCACTF Region III festival. We were considered for nationals, but ultimately did not make it. Below is the poster that was made for the KCACTF presentation.